New in Smooth Voxels 2.0.0 - 2.3.0 Support for all Three.js materials,
next to Vertex Baked AO now also Vertex Baked Shadows, many more shape options,
save animations from the Playground and now full support for Three.js in the library as well as the Playground...
View the release notes
Try Smooth Voxels out yourself
Try out the many examples on the Smooth Voxels Playground.

Learn more in the Smooth Voxels Documentation.
A-Frame VR
Using the Smooth Voxels A-Frame component.

An A-Frame component with hardcoded mesh exported from the Smooth Voxels Playground.
Three.js
Using the Smooth Voxels library directly in Three.js

A hardcoded Three.js mesh exported from the Smooth Voxels Playground.
Cached 3D truchet tiles
Reusing cached Smooth Voxels meshes in A-Frame.
Procedural planet
Using the Smooth Voxels A-Frame component for procedural generation
Adding vertex data for a shader
Using vertex data and a shader to make parts of a single model move around.
Welcome to the Castle
A big Smooth Voxels model with vertex baked ambient occlusion and shadows. Refresh for night or day.
The Infinite Museum
A full WEbXR experience using Smooth Voxel .glb models for objects, rooms and hallways.


by Samuel van Egmond